FLEET Intelligence

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Fleetlogo.gif This page contains information copied or paraphrased from the OCD FLEET site.
The emblem of FLEET Intelligence

Mission

The most shadowy of FLEET departments, Intelligence is also the oldest, their dire reputation stemming from the trails of blood left in the wake of their commander's arrival on Earth. Kilgore has, as he will cheerfully tell you, not changed an inch since then. Granted ‘executive powers’ by FLEET Command, IntDir personnel are charged with getting the ‘messy’ jobs, the ones any military needs done - for wars are never clean, polite things - done. Quietly.

Given the individual, secretive nature of most Infernal covens on Earth, a single shot through the head of a charismatic sorcerer or dangerously successful occult experimenter can and regularly does do more good than a platoon of marines or a swarm of Boardies. Everything about Intelligence makes perfect sense from a tactical and strategic standpoint...the Board just wish they didn't have to deal with the people who actually perform the tasks.

As their name suggests, Intelligence also gather vital data on enemy assets and operations. While Speculation is a...spectacular tool of information-gathering, the fact remains that the Boardies who operate it are not trained military analysts, and FLEET needs as much information on events Earthwards as they can possibly get. They need even more information from less pleasant places, and the grim fact remains that someone has to go and get it. Exactly how is something covered in CLASSIFIED warnings, although a number of modern Boardies are defections from the Other Side seeking amnesty for some Infernal slight. Those are the sources IntDir admit to, at least.

Most unsettling of all is Intelligence's role as FLEET's counterintelligence and internal security department. Never popular for this, Commodore Kilgore has crack teams of psychoanalysts and security specialists whose only role is to ensure that FLEET personnel are who they say they are, and remain free from possession, mind control, or any of the dozens of unpleasant fates lurking in the shadows. Often, the first sight an operative sees after RESPAWN is a frowning IntSec officer and an armed security team waiting with a battery of probing questions to ensure FLEET got back the same person they sent out. Such institutional paranoia is accepted by most as intensely unnerving, but necessary. Intelligence agents accept the dark glares and social stigma it earns them as just part of their lot. Nobody said this job was going to be easy or fun, after all.</p>

Organization

The Directorate of Intelligence and Operations has recently undergone an organizational and titular refit. The new Directorate name more accurately reflects the mission and purpose of the Intelligence Directorate, and provides a more simplified, easier-to-understand designator for new Board and FLEET personnel to recognize.

The reorganization has resulted in the creation of four subdivisions of the Intelligence Directorate. These are the Internal Security Division, the Special Tasks Division, Intelligence Operations Division, and the Technical Means division.

Internal Security Division has received increased authority and firepower due to the reorganization. While continuing to act as FLEET’s counterintelligence and internal affairs investigative branch, IntSec is now also responsible for executing arrests of traitors and subversives within FLEET. While primarily an administrative and investigative division, IntSec has the capability to deploy both IntSec agents and a number of Special Tactical Armed Response Teams. IntSec is responsible for security clearances, vetting RESPAWNed personnel, and preventing the magical, memetic, or Infernal influence of FLEET personnel.

Special Tasks Division is the single division of the former Directorate of Intelligence and Operations to come through the reorganization without any major changes. Still responsible for covert operations, opposed personnel extractions, Infernal activity suppression, and a myriad of other, blacker missions, SpecTasks remains the premiere FLEET irregular-operations unit. Currently, there are thirteen Special Tasks Units, with three of them permanently stationed aboard the DNS Insidious.

The Intelligence Operations Division combines the former Intelligence Division with the former Operations Division, providing a single point of oversight and control for all FLEET intelligence-gathering activities and their administrative responsibilities. This division is also responsible for the administrative needs of IntSec and the Technical Means division, although SpecTasks remains independent.

The Technical Means Division is responsible for the procurement, production, and maintenance of all IntDir equipment, from the largest assault dropships to the smallest bugs. TechMeans received a significant boost to both the R&D fund and the budget for resident researchers. In addition, TechMeans was provided with a completely new facility for development of new and improved methods of acquiring information from and terminating both Infernal and non-paranormal forces.

FLEET Security Clearances

Despite their infamous tendency to issue tight-lipped denials over even the most minor matter, FLEET's security clearance system does follow logical lines. Intelligence spends massive amounts of time and energy refining the various code, cipher, and identity recognition systems to ensure sensitive information remains secure from prying eyes, and out here said eyes may pry with everything from scrying to packs of invisible imps. As an acknowledgment of the...abnormal...nature of this particular campaign (and perhaps as an outlet to the occasional impulses for low humour they get from time to time), the various clearance levels have been named after Dionysius the Areopagite's 9 choirs of angels...

Angel/C (Standard/Enlisted level): Access to relevant duty material.

Archangel/CC (Specialist/High Enlisted level): Access to ship status/squadron duty material.

Principality/CCC (Small Unit/Junior Officer level): Access to local tactical data.

Dominion/B (Officer/Engineering/Commanding Specialist level): Access to all relevant tactical data, including local force disposition/duty logistical material.

Power/BB (Department Head level): Access to shipwide/squadronwide status material, local strategic material, and all relevant logistical/material data.

Virtue/BBB (XO/Command level): Access to all ship/squadron material, all tactical theater data, and limited strategic data. Access to this list.

Throne/A (Squadron Command/Strategic Analyst level): Access to limited theater strategic data. Access to limited intelligence data.

Cherubim/AA (Task Force Command Level): Access to all relevant theater data.

Seraphim/AAA (Highest Command Level): ***CLASSIFIED***

All data, regardless of level, is naturally issued on a need-to-know basis. Loose Lips Sink Ships, after all, and in this demented theater of operations what you don't know sometimes quite literally cannot hurt you.

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